I received a contact through the contact form a little while ago from a Carvewright Designer user trying to import the tiff file. Unfortunately the email address was invalid so I’m going to post the response here and hope he sees it.
According to this site, the carvewright designer imports stl
models. There is an stl file in the zip and this is the method I'd
recommend for loading this model. If for some reason you need to use a
grayscale bitmap then the tiff is a much higher resolution bitmap than
a bmp file, that's why I use it. If bmp is your only choice then you can
load the tiff up in microsoft paint or any other image editor like gimp
and just save as bmp, then load it into designer. If you do stick with
tiff or bmp you will need to increase the z height of the model since
bitmap formats flatten models. You will also need to re-smooth it.
I include the tiff as a last resort if you can't import any of the others.
If you can use the stl you will have much better results. Good luck.
I have completed my latest project and installed it as the new free sample on my homepage. You can reach it easily from this blog by clicking home in the top menu.
The project is the Fallen Soldier Memorial. The sample zip file contains all three styles in each of the three formats I normally use. My standard license terms apply to this model just like the others, including that you may not distribute it. However, if you want to share it with someone, all you have to do is provide a link to my homepage and let them download it from there.
M4 with bayonet is complete, Kevlar helmet is complete. My nephew just sent me a picture of one of his boots so I’ll be using that to model.
Been a while since I updated this blog. Life keeps interfering with my modeling, but I have been making progress. I’ve just completed a component that I’ll be using in a larger piece, namely the M4 Carbine. This thing was a monster to model, lots of blending curves. The front sight was the single hardest part to model, and I eventually just decided that close enough will have to do. I still need to model a bayonet for it but the rifle itself is done.
Next I’ll be modeling a K-pot followed by a pair of boots. I don’t expect to have much trouble with the helmet but the boots could be interesting. For this purpose they should be a worn pair of boots so I’ll have to model some sagging and wrinkles.